Version 0.1.1 - just a few small bugfixes
Fredsburg Encounters » Devlog
Thankfully I got some hints about smaller bugs that I could fix fast. So this is done :)
Files
Version 0.1.1 - PC and Linux 103 MB
1 day ago
Version 0.1.1 - Mac 99 MB
1 day ago
Version 0.1.1 - Android 109 MB
1 day ago
FredsburgEncounters-0.1.1_firstdemo-web.zip Play in browser
1 day ago
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Fredsburg Encounters
There are so many hunks, twinks and sexy men waiting for you in Fedsburg
Status | Prototype |
Author | Men of Fredsburg |
Genre | Visual Novel, Simulation |
Tags | 3D, Adult, Boys' Love, Dating Sim, Erotic, Gay, Male protagonist, Singleplayer |
Languages | English |
Accessibility | Subtitles |
Comments
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Thanks for the update! Something I like is how the mouse cursor changes into the play button during video sequences. Really clever and helps the player to figure out when the vid is done.
Some small bugs I found:
Typo: instructtons
Typo: charakter
Brian's name now shows up correctly, but his status is Bekannter.
Also during the date with Zac the dialogue switches to German again.
One more thing I wanted to ask: How does the dialogue system work? When I chose a topic do they talk about both of them or just one? I'm little bit confused about that.
Thanks again!
My nickname for you will be "bughunter" from now on ;) I really mean that in the best way, I am very grateful for your feedback! I think this time I'll fix them with the next release.
My idea with the dialogues is that the more you know Zac for example the more topics you will be able to choose - which leads to more stories. Just a little spoiler if you don't know yet: Zac owns a bar. This information will give you the possibility to talk to Zac about his bar - which will raise his relationship to Ethan because who doesn't like it when people talk with you about things you love (and for Zac his bar is very important). With the talks about Zac's bar additionally more information will be revealed about Zac's way of life and Zac will offer other jobs, new contacts and so more stories. In general I want the dialogues to be a mixture of a general mechanic to raise character values like relationship and attraction and to trigger new stories by revealing new information. This is related to dialogues Ethan -> NPC. I already think about how NPC could start a talk with Ethan or how the interactions could be come from NPC so that the interactions do not feel just one way... At the moment the interactions are just a way to trigger stories by the player into one direction, the NPC.... I think this is what your questions was about? If an interaction / dialogue could go from NPC to Ethan?